WARNING: this is a vanity page, in large part so I don't forget what I did while at DreamWorks...you probably won't find it very interesting unless you are curious about what faces I rigged in a movie you watched.

PDI/DreamWorks Rigging History

Academy Award winning Richard (Dick) Walsh and me getting ready to move out of the Midtown building, 2002.

Academy Award winning Richard (Dick) Walsh and me getting ready to move out of the Midtown building, 2002.

I am proud to have worked as a character technical director (digital puppet maker) at PDI/Dreamworks from January, 2002 until October, 2013. Not only was I given the opportunity to create art that millions would see, but I was blessed to be working with so many skilled and wonderful riggers, animators, modelers, and artists.

A note from Simon Otto, Head of Character Animation on How To Train Your Dragon...I feel very fortunate to have worked on this show.

A note from Simon Otto, Head of Character Animation on How To Train Your Dragon...I feel very fortunate to have worked on this show.

During my twelve years at Dreamworks I worked on nine movies, with tours of duty ranging from six months to almost three years. I specialized in rigging faces, and enjoyed working with the animators to be sure that they could get the speech, emotion, and range of movement required for each character.

Marty is one of the best face rigs I’ve ever used. I mean Marty’s whole rig was very influential at DreamWorks! You figured out stuff that got used on dozens of other characters. The pioneer!
— Rex Grignon, 2022

Below is a chronological list of movies and characters I worked on. It is not a complete list of tasks. For example, on Rise of the Guardians I was responsible for every face in the movie and as such worked on every face in at least a technical capacity, and likewise with all human faces on How To Train Your Dragon. But unless otherwise noted I'm only listing the faces for which I was the primary rigger. Also note that my face work did not include any hair work, except ocassionally providing hooks for facial hair movement. The primary exception with hair is Gobber, whose mustache was driven in large part by the facial rig.

Note that between sequels, characters were often completely re-rigged due to changing technology. For example, while I did not have anything to do with Donkey on Shrek 2, I completely re-rigged Donkey for Shrek the Third. On the other hand, between Madagascar 1 and 2, many of the rigs were re-used (after a painful architecture port that fortunately I was not a part of).

Shrek 2

(10 months: 4/02 - 2/03)
Roll: general rigger and complete newbie.

  • womanA: motion system

  • womanA: body and body variations

  • womanA: face and face variations

  • boy: face variations

  • Simon Cowell face variation for DVD (done 5/04)

Madagascar

(12 months: 3/03 - 3/04)
Roll: Richard Walsh's sidekick until he left the show, at which point I became the acting face lead (no leads were credited on this film). It was an honor to be part of the effort of modifying the Shrek face rig to work with a broader animation style.

  • Marty face

  • Melman face

  • Mort face

  • penguin faces: Skipper, Kowalski, Rico, and Private. After rigging the original penguin face, I pulled these four variations with no art direction beyond a few adjectives for each character. All four penguins are variations, with Rico being closest to the default face. I also created the body variations, although I did not rig the bodies. These four face designs are probably my longest-lived contribution to Dreamworks, as they are still going strong a decade later in movies and television (although the actual rigs haven't been used since Madagascar 2). I was told that a great effort was made to redesign the penguins for Penguins of Madagascar, but in the end they could not find better designs.

  • police horse

Shrek the Third

(19 months: 4/04 - 11/05)
Roll: face rigger

  • Donkey face

  • Shrek details (Primarily rigged by Dick Walsh. After Dick left the show I did nose wrinkles, various face work (refinement per animators, mouth, brow and jaw work), belly and breath, hand deformations)

  • womanA body variations

  • womanA face and variations

  • princess faces (variations of womanA)

  • witch faces (variations of womanA)

  • Mabel (variations of womanA)

  • manA face and face variations

  • Hook and Rumpelstiltskin (manA face variations)

  • dwarf face variations

  • manA body variations

  • ogre baby faces

  • Dragon face

  • bunny (tertiary character) motion and deformation

Bee Movie

(6 months: 1/06 - 7/06)
Roll: face rigger

  • generic pollen jockA face

  • hero pollen jock faces: Splitz, Buzz, Jackson

  • Monty face

Madagascar: Escape 2 Africa

(6 months: 10/06 - 3/07)
Roll: face rigger

  • zebraA face (cut from film)

  • giraffeA face

  • In addition, the face rigs I did for Madagascar were reused (after some poor soul painfully ported them to the new pipeline architecture):

    • Marty

    • Melman

    • Mort

    • the penguins

How To Train Your Dragon

(23 months: 5/07 - 3/09)
Roll: human face lead* ("lead" titles were not used in credits on this film)

  • Hiccup face

  • Stoick face

  • Gobber face

  • Tuffnut face

  • Fishlegs face

  • Spitelout face (a variation of Snotlout, which was rigged by Matt Steele if I remember correctly)

* Mariette Marinus was the dragon face lead and won a VES award for Outstanding Animated Character in an Animated Feature Motion Picture for rigging Toothless, sharing the award with body rigger Brent Watkins and animators Gabe Hordos and Cassidy Curtis.

Shrek Forever After (UNCREDITED)

Roll: I didn't work on this show, but some of the work I did on Shrek3 was used in Shrek4.

  • Donkey face

  • womanA face and variations

  • witch faces (variations of womanA)

  • ogre baby faces

  • Dragon face

Rise of the Guardians

(31 months: 6/09 - 12/11)
Roll: face lead (credited).

  • Pitch face

  • Bunny face

  • Mini Bunny face

  • Sandman face

  • North face

How To Train Your Dragon 2

(7 months: 6/12 - 1/13 (included training in next generation technology))
Roll: face rigger and once again a complete newbie

  • Cloudjumper face

Puss In Boots 2

(5 months: 2/13 - 10/13 (3 month break 2/13 - 5/13))
Roll: acting face lead until I left Dreamworks. This movie was scrapped, and I feel lucky that only one movie I worked on suffered this fate.

  • Puss face

  • Pedro face

All-star leadership...Gabe, you need to sign my book.

All-star leadership...Gabe, you need to sign my book.

Goodbye, PDI…I hope you still have your Klickies!

Above my workstation I kept a large Playmobil diorama, with lots of customized toys.

During my last week at PDI, I gave away many of the little “klicky” figures to my dear co-workers…well I didn’t quite give them away…there was a price. They had to take a selfie with me:

  Thanks for reading.

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