WARNING: this is a vanity page, in large part so I don't forget what I did while at DreamWorks...you probably won't find it very interesting unless you are curious about what faces I rigged in a movie you watched.
PDI/DreamWorks Rigging History
I am proud to have worked as a character technical director (digital puppet maker) at PDI/Dreamworks from January, 2002 until October, 2013. Not only was I given the opportunity to create art that millions would see, but I was blessed to be working with so many skilled and wonderful riggers, animators, modelers, and artists.
During my twelve years at Dreamworks I worked on nine movies, with tours of duty ranging from six months to almost three years. I specialized in rigging faces, and enjoyed working with the animators to be sure that they could get the speech, emotion, and range of movement required for each character.
Below is a chronological list of movies and characters I worked on. It is not a complete list of tasks. For example, on Rise of the Guardians I was responsible for every face in the movie and as such worked on every face in at least a technical capacity, and likewise with all human faces on How To Train Your Dragon. But unless otherwise noted I'm only listing the faces for which I was the primary rigger. Also note that my face work did not include any hair work, except ocassionally providing hooks for facial hair movement. The primary exception with hair is Gobber, whose mustache was driven in large part by the facial rig.
Note that between sequels, characters were often completely re-rigged due to changing technology. For example, while I did not have anything to do with Donkey on Shrek 2, I completely re-rigged Donkey for Shrek the Third. On the other hand, between Madagascar 1 and 2, many of the rigs were re-used (after a painful architecture port that fortunately I was not a part of).
Shrek 2
(10 months: 4/02 - 2/03)
Roll: general rigger and complete newbie.
womanA: motion system
womanA: body and body variations
womanA: face and face variations
boy: face variations
Simon Cowell face variation for DVD (done 5/04)
Madagascar
(12 months: 3/03 - 3/04)
Roll: Richard Walsh's sidekick until he left the show, at which point I became the acting face lead (no leads were credited on this film). It was an honor to be part of the effort of modifying the Shrek face rig to work with a broader animation style.
Marty face
Melman face
Mort face
penguin faces: Skipper, Kowalski, Rico, and Private. After rigging the original penguin face, I pulled these four variations with no art direction beyond a few adjectives for each character. All four penguins are variations, with Rico being closest to the default face. I also created the body variations, although I did not rig the bodies. These four face designs are probably my longest-lived contribution to Dreamworks, as they are still going strong a decade later in movies and television (although the actual rigs haven't been used since Madagascar 2). I was told that a great effort was made to redesign the penguins for Penguins of Madagascar, but in the end they could not find better designs.
police horse
Shrek the Third
(19 months: 4/04 - 11/05)
Roll: face rigger
Donkey face
Shrek details (Primarily rigged by Dick Walsh. After Dick left the show I did nose wrinkles, various face work (refinement per animators, mouth, brow and jaw work), belly and breath, hand deformations)
womanA body variations
womanA face and variations
princess faces (variations of womanA)
witch faces (variations of womanA)
Mabel (variations of womanA)
manA face and face variations
Hook and Rumpelstiltskin (manA face variations)
dwarf face variations
manA body variations
ogre baby faces
Dragon face
bunny (tertiary character) motion and deformation
Bee Movie
(6 months: 1/06 - 7/06)
Roll: face rigger
generic pollen jockA face
hero pollen jock faces: Splitz, Buzz, Jackson
Monty face
Madagascar: Escape 2 Africa
(6 months: 10/06 - 3/07)
Roll: face rigger
zebraA face (cut from film)
giraffeA face
In addition, the face rigs I did for Madagascar were reused (after some poor soul painfully ported them to the new pipeline architecture):
Marty
Melman
Mort
the penguins
How To Train Your Dragon
(23 months: 5/07 - 3/09)
Roll: human face lead* ("lead" titles were not used in credits on this film)
Hiccup face
Stoick face
Gobber face
Tuffnut face
Fishlegs face
Spitelout face (a variation of Snotlout, which was rigged by Matt Steele if I remember correctly)
* Mariette Marinus was the dragon face lead and won a VES award for Outstanding Animated Character in an Animated Feature Motion Picture for rigging Toothless, sharing the award with body rigger Brent Watkins and animators Gabe Hordos and Cassidy Curtis.
Shrek Forever After (UNCREDITED)
Roll: I didn't work on this show, but some of the work I did on Shrek3 was used in Shrek4.
Donkey face
womanA face and variations
witch faces (variations of womanA)
ogre baby faces
Dragon face
Rise of the Guardians
(31 months: 6/09 - 12/11)
Roll: face lead (credited).
Pitch face
Bunny face
Mini Bunny face
Sandman face
North face
How To Train Your Dragon 2
(7 months: 6/12 - 1/13 (included training in next generation technology))
Roll: face rigger and once again a complete newbie
Cloudjumper face
Puss In Boots 2
(5 months: 2/13 - 10/13 (3 month break 2/13 - 5/13))
Roll: acting face lead until I left Dreamworks. This movie was scrapped, and I feel lucky that only one movie I worked on suffered this fate.
Puss face
Pedro face
Goodbye, PDI…I hope you still have your Klickies!
Above my workstation I kept a large Playmobil diorama, with lots of customized toys.
During my last week at PDI, I gave away many of the little “klicky” figures to my dear co-workers…well I didn’t quite give them away…there was a price. They had to take a selfie with me: